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Biohazard Code: Veronica

Biohazard Code: Veronica artworks and descriptions. Bought and scanned in by DaMa, descriptions written by Alexander Ashford.

The following images are coming from the official japanese guide for Biohazard Code: Veronica. The artworks (66!) aren't watermarked with a reH smybol, because i did not want to destroy them. I am sure they will be stolen without giving credit to reH, but i will find the stealers, so please just don't do it.

1. Medical and Torture Room

The upper portion of the image is of a medical oom located on Rockfort Island; it is the same room in which Claire must acquire the ‘Glass Eye’ from the zombie doctor in order to make her way to the lower levels of the compound. The lower portion of the image is a room in which tortured interrogations were carried out at the command of Alfred Ashford. The finalized version of the room had numerous items used for torture.

 

2. Torture Bed

A bloodstained bed can be seen with a medical tool set beside it. Bloodstained beds were common on Rockfort Island as Alfred Ashford had an abnormal fetish for torturing his victims until they met their demise. Also, in the picture are early renderings of doors that were found throughout the torture chambers of Rockfort Island.

 

3. Anatomist Room

A smaller room, used by the anatomist of Rockfort Island, can be seen in the image as well as the statue of the human body, which is missing one essential piece: the eye. The anatomist himself carried the missing eye on his body, as it was a key to reach the lower levels of his clinic.

 

4. Ashford Palace

An early rendering of the Ashford Palace’s foyer; the foyer of the palace connected to various different places including the Casino as well as the Ashford Portrait Room. The receptionist’s desk can also be seen as it controls the various locks throughout the palace. A desecrated portrait of Alfred Ashford resides on the back wall of the foyer.

 

5. Outside the Ashford palace

An exterior rendering of the Ashford Palace; the Ashford Crest can be seen above the doorway of the palace. The Ashford Palace was the first place in which Claire Redfield came in contact with Alfred Ashford. Various columns and carvings on the building further demonstrate the massive wealth of the Ashford family.

 

6. Rockfort Island

Rockfort Island is one of the major settings in which Resident Evil CODE: Veronica takes place. The island is secluded from all forms of society and is one of the leading Umbrella Prison Facilities. Rockfort Island is where Umbrella minion, Alfred Ashford, is head commander.

 

7. Bowels

The bowels of the Rockfort Island Military Training Facility are filled with darkened hallways and walkways. They are also the perfect breeding grounds for the infamous T-Virus, which eventually infects nearly all the inhabitants of Rockfort Island leaving it forever desecrated.

 

8. Kitchen Items

An image illustrating some of the kitchen items used within the prison barracks of Rockfort Island, such as clothes, utensils and water pitchers. The kitchen resides next to the quarters in which the prisoners would have their daily meals.

 

9. Prisoners Sleeping Quarters

The image illustrates an overview of the prisoners’ sleeping quarters and bathroom utilities. The prisoners did not have long to enjoy their stay on Rockfort Island as Alfred Ashford amused himself through torturing those who were sent to Rockfort Island. Nearly all the prisoners were killed due to the T-Virus outbreak.

 

10. Hawk Emblem

The Hawk Emblem is the item used to open the primary gate separating the Prison of Rockfort Island from the Military Training Facility. The hawk is holding a halberd within his talons, which is an item commonly associated with the Ashford family throughout Resident Evil CODE: Veronica .

 

11. Alexia Ashford

An earlier rendering of Alfred Ashford’s twisted twin sister, Alexia Ashford; Alfred would frequently dress up as his dearly departed sister in
order to keep her alive in a sense to him. Alexia is later proven to be cryogenically frozen in a facility developed by the twins’ father on Antarctica. Alfred’s sister is fully awakened as he dies at her feet.

 

12. Rodrigo Juan Raval

Rodrigo is one of the head prison guards at Rockfort Island, and he is also the man who aids Claire Redfield by allowing her to make an attempt to escape from the island as the T-Virus outbreak begins. Claire later helps
Rodrigo by giving him the hemostatic medicine he so desperately needs. Rodrigo later falls fate to the Gulp Worm roaming the island.

 

13. Alfred Ashford

Alfred Ashford is the psychotic twin brother of Alexia Ashford; he believes
the Ashford family still has a great deal of influence in the Umbrella
Corporation, which was established through the help of his grandfather,
Edward Ashford. Alfred’s main goal is to abolish Claire Redfield, as she
later becomes a threat to him. Alfred later dies due to a mortal gunshot
wound to the shoulder.

 

14. Albert Wesker

The enhanced Albert Wesker makes a return in Resident Evil CODE: Veronica; he is now working for a rival corporation of Umbrella known as HCF. Wesker’s primary goal is to acquire the rumored virus being developed by Alexia Ashford. Wesker later discovers that Chris Redfield, his ultimate rival, is searching for his lost sister, Claire; Wesker then changes his priorities of getting the new virus to destroying Chris Redfield.

 

15. Claire Redfield

An early rendering of Claire Redfield complete with her new look for Resident Evil CODE: Veronica X. Claire still wears her signature red vest with “Let Me Live” on the back. Claire is taken to the Rockfort Island facility due to her infiltrating the Umbrella Paris Facility in search of her brother Chris Redfield; Claire’s primary goal is to find her lost brother.

 

16. Let me live

“Let Me Live” is the slogan found on the back of Claire Redfield’s vest jacket. It is of an angelic woman holding a spear surrounded in flames. The symbol represents the headstrong nature of Claire Redfield and illustrates her perseverance to find her brother, Chris Redfield.

 

17. Chris Redfield

Chris Redfield is one of the surviving S.T.A.R.S. members that survived the mansion incident. His main objective in Resident Evil CODE: Veronica X is to locate his missing sister, Claire. Chris discovers that his sister is located on the Umbrella-controlled Rockfort Island. This rendering of Chris Redfield differs greatly from the version that was actually used within the
game; Chris wears a S.T.A.R.S. shirt underneath his vest in the finalized version.

 

18. S.T.A.R.S. logo

S.T.A.R.S., or Special Tactics And Rescue Service, is a special branch of the Raccoon Police Department. Albert Wesker headed S.T.A.R.S. prior to the mansion incident, and it is the goal of the surviving members of the team to bring down Umbrella.

 

19. Moth

An average moth when under the effects of the T-Virus can become quite the deadly insect. Mutated moths were a common nuisance throughout the Antarctic Facility. The wings of the moths could spread a toxin that poisoned the status of the character. Moths also tended to lay eggs on the back of the character also causing “Poison” status.

 

20. Parasite

The parasites are the offspring of the mutated moths fluttering throughout
the Antarctic Facility. These parasites would be laid onto the back of the character by the moth, and would later hatch causing damage to the character as well as “Poison” status.

 

21. Black Widow

The black widow also enhanced greatly in size due to the effects of the T-Virus. The spider can be found on both Rockfort Island as well as the Antarctic Facility. An even larger black widow inhabited the Antarctic facility and was set free when Chris Redfield raised the Nosferatu from the ice.

 

22. Hunter

The Hunter Custom functions on a far more elite level than the Hunters seen in the other Resident Evils. These Hunters can be summoned to nearly any location through a machine that scans the area. Wesker brought the Hunter Customs with him during his raid on Rockfort Island.

 

23. Zombie Head

No Resident Evil is complete without the signature enemy known as a zombie. The zombie is a non-living creature that was at one time human, but through the means of the T-Virus, the body is reanimated making it seem alive. The zombie’s only concern is to feed its appetite for living flesh.

 

24. Zombie Prisoner

This particular zombie was once a prisoner on Rockfort Island; he is wearing the tattered clothing that could be seen on a good number of the prisoners at the facility. After the T-Virus outbreak, many of the prisoners became infected and sought to feed their vicious appetite for the living.

 

25. Zombie Prisoner 2

This picture is another prisoner who fell fate to the effects of the T-Virus, and was turned from a human to a non-living creature. Very few of the prisoners of Rockfort Island were able to survive the T-Virus outbreak. One of the few prisoners that did survive the T-Virus outbreak was Steve Burnside.

 

26. Parasites

Small parasites with whip-like appendages came about due to the effects of Alexia Ashford’s T-Veronica Virus. During Alexia’s second mutation, these small creatures came about whipping whatever they came in contact with; they were the offspring of Alexia.

 

27. Bandersnatch

The Bandersnatch was a mass-produced, lower-leveled Tyrant that was going to
be used by Umbrella at one time; the creature proved to not be as beneficial
as originally hoped. The Bandersnatch has one extensively large arm, while
the other side of its body possesses nothing of the sort.

 

28. Bat

Bats were no exception when the T-Virus leaked on Rockfort Island; they tend to haunt the dark walkways and hallways of the Ashford Mansion and can easily be combated by using a lighter. The bats are larger in size then they were prior to the T-Virus mutation, and can become quite the nuisance.

 

29. Alexia: Back

Alexia Ashford carefully planned the effects of the T-Veronica Virus; she
learned through trial and error that she needed to become immune to the
virus in order to harness its full potential. Her body became covered with
green, vine-like veins that covered her now, gray skin.

 

30. Alexia: Flying mutant

After her body exceeded its damage limit in her second mutation, Alexia went
through a third and final mutation. In this mutation, Alexia could fly about the air as well as shoot a flammable fluid from her mouth. Chris Redfield eventually used the latest in Anti-B.O.W. technology, the Linear Launcher, and put an end to Alexia.

 

31. Alexia: Front

Alexia descends the stairs of the replicated Spender mansion and burst into flames as she begins her first mutation; through careful planning, she was able to acquire the T-Veronica Virus’s full potential. In this form, Alexia has the ability to shoot flammable liquids from her hands.

 

32. Alexia: Fat Mutant

Through the powers of the T-Veronica Virus, Alexia goes through a second mutation, which increases her overall body size making her similar to a Queen Ant. Becoming the Queen is Alexia’s life-long goal as she plans to
spread T-Veronica across the planet making all view her as their almighty Queen.

 

33. Alexander Ashford: Nosferatu

The Nosferatu is the first human in which the T-Veronica Virus was tested upon; the test subject was none other then Alexia and Alfred’s father, Alexander Ashford. Alexander was seen as a massive failure to the Ashford
family, and he proved to be an even larger failure when the T-Veronica Virus was administered to his body.

 

34. Ant

Through gene manipulation, Alexia was able to discover a rare trait that she later used in conjunction with the Mother Virus in order to create the T-Veronica Virus. Alexia deemed ants to have the ideal society as all the soldier and worker ants served the queen ant. Alexia’s ants were larger in
size to when compared to the typical ant through her manipulation of their
genetic structure.

 

35. Baby Albinoid

The Albinoid is one of Umbrella’s newer Bio Organic Weapons, which originated through tampering with the genetic structure of salamanders. The
Albinoid has a stunning growth rate, and reaches its full size within ten hours. The young, adolescent Albinoids are nowhere near as powerful as the adult.

 

36. Albinoid

The adult Albinoid’s power far surpasses that of its adolescent stage. The Albinoid’s electrical properties have greatly increased making it far more deadly. When underwater, the Albinoid can conduct massive amounts of electricity.

 

37. Mutated Steve

Steve Burnside was the third known host for the T-Veronica Virus. After being captured by Alexia, he was administered T-Veronica; his mutation was similar to that of Alexander Ashford as his body went through a massive change destroying most of his body flesh.

 

38. Puzzle

The above appears to be an earlier rendering for the puzzle that was used in the Rockfort Island Airport. In the finalized version, Claire must flip a
switch in order to raise the bridge so that the plane may escape from the docking bay. It evidently was not used in the finalized version of Resident Evil CODE: Veronica.

 

39. Early Puzzle

The above also appears to be part of an earlier puzzle that was not used in the finalized version of the game. Apparently, in this version, there was a switch that needed to be flipped in order make the plane in the Rockfort Island Airport fully functional.

 

40. Statue

Below the Anatomist’s clinic, there was a small room, which housed a few different statues. One particular statue held the “Piano Roll”, which was needed for the Casino within the Ashford Palace. Claire Redfield also had to
rotate one statue in order to stop the poisons that were seeping into the room.

 

41. Cargo Plane

Rockfort Island housed many cargo planes that were later used to escape the island as well as transport materials to the Antarctic Facility. The Ashford Family Crest can be clearly noted on the side of the plane as well as twin Umbrella logos on top of the wings. Claire Redfield and Steve Burnside later used on of these cargo planes to escape Rockfort Island.

 

42. Chandelier

The above is most likely one of the many chandeliers found throughout the Ashford Palace and Ashford Manor of Rockfort Island. It appears that the
bottom of the chandelier holds some sort of button that would possibly have been used for a puzzle in the game.

 

43. Room

Alfred Ashford had rooms decorated in his fancy for older, military arsenal and vehicles. A good number of rooms scattered throughout Rockfort Island focused on Alfred’s particular fetish for these military antiques, and some such items found in these rooms were used in the various puzzles in Resident Evil CODE: Veronica

 

44. Alfred's Office

The office of Alfred Ashford was one that focused on both his obsession for
military items as well as his obsession for his twin sister. On his desk can
be seen one of Alexia’s antique dolls as well as a music box that most
likely plays the Ashfordian Berceuse.

 

45. Alfred's Clock

Also within Alfred’s office is a rather large clock. This clock plays the
Ashfordian Berceuse when the correct code of “1971” is entered; when this code is entered, miniature versions of Alexia and Alfred spring from the
opposite sides of the clock meeting in the middle.

 

46. Alfred's Clock Puzzle

Alfred’s large clock is also a hidden doorway leading to the Ashford Manor. It is one of the few doorways that lead to the manor, as Alfred did not want the tainted to see his prized Alexia. In order for the clock to reveal the
hidden passage, the correct code of “1971” must be entered.

 

47. Casino

The Casino is one of the many rooms within the Ashford Palace. It is also
the room in which the “King Ant Object” can be found. The Casino was most
likely one of the rooms in which Alfred Ashford piddled away his times parted from his dear sister.

 

48. Piano Roll

The “Piano Roll” is an item used within the piano found in the Casino. When
the “Piano Roll” is placed inside its corresponding piano, the Ashfordian
Berceuse plays as one of the slot machines opens revealing the “King Ant
Object”. The “Piano Roll” is found beneath the Anatomist’s clinic.

 

49. Chapel

The chapel was another area of the Rockfort Island Military Training Facility; the prisoners who died from whatever means were placed within the walls of the chapel. The nearby tank hides a secret elevator that leads to the bowels of the facility. Deep within the facility are the planes Alfred uses to escape from Rockfort Island.

 

50. Training Facility

The Military Facility of Rockfort Island is comprised of a myriad of different rooms and buildings. This building is most likely an earlier rendition of the main entrance to the facility; fencing surrounded the finalized version

 

51. Water Fontain

This is an early rendering of the water fountain that was found within the sauna room of the Military Facility. Turning a valve across the room can is the only way to turn off the lion-like fountain. When the fountain is turned completely off, Claire Redfield can acquire the “Key With Tag” from the shallow waters.

 

52. Sauna & Pool

The finalized version of the sauna and pool room differs slightly from this
conception. One of the primary differences is the small steam room that was just to the right of the entrance. The lion fountain was also found of the
right side of the room in the finalized version.

 

53. Sewers

Many darkened tunnels lie below the Rockfort Island Military Facility; some of these tunnels were secret passageways traveled by Alfred Ashford. This particular tunnel is an artistic rendering of the tunnel in which Chris
Redfield was able to acquire the Shotgun.

 

54. Wall Engraving

Gargoyles and various other wall engravings were common throughout the tunnels beneath Rockfort Island. Some of the gargoyles and engravings contained various helpful items like ammunition. This particular gargoyle can be seen in a cut scene shortly after Claire Redfield and Steve Burnside face the Bandersnatch let loose by Alfred Ashford.

 

55. Rooms

The Ashford Twins’ bedrooms were highly decorated and illustrated the vast wealth of their family. Alfred Ashford had a replicated version of the
Antarctic Facility’s bedrooms put on Rockfort Island. The bedroom on the right, which has the small yellow window, belonged to Alexia, while the one of the left was Alfred’s bedroom. The bedrooms had a secret passageway, which connected them both.

 

56. Ant Puzzle

The smaller, greenish blue ant object is the “King Ant Object”, while the larger, red one is the “Queen Ant Object”. These items were the keys to Alexia and Alfred’s music boxes. Without these objects, the music boxes would remain locked rendering them useless.

 

57. Ant Mosaik

When either, Alexia or Alfred’s music box would play, a portion of one of
their beds would drop from the ceiling revealing a latter; this latter lead
to the Ashford playroom, which had many murals including this picture of an ant. Between the mandibles of this particular ant mural, is a small,
circular hole.

 

58. Dargonfly Key

When the wings of the “Silver Dragonfly” were plucked from it’s metallic body, it became a key. When this key was placed into the small hole between the mandibles of the ant mural, yet another latter was revealed. This latter led to an upper portion of the Ashford playroom in which “Alfred’s Diary” can be found revealing some of his darkest secrets.

 

59. Doll

Also, within the walls of the Ashford Manor hung a rather large, mutilated doll. The doll is hung from the ceiling by means of various strings and cords. It is never truly stated as to why the doll is there, but it is most likely due to Alfred Ashford’s abnormal obsession for his sister, Alexia Ashford.

 

60. Ashford Jewels

The Ashford Jewels were proof that each member of the Ashford family wore to
prove they were an Ashford. Alfred’s blue jewel could be found neatly placed
atop his ring, Alexia’s red jewel could be found in a choker worn around her
neck, and Alexander’s green jewel could be found in a pierce that hung from
his left ear.

 

61. Submarine

In order for one to get to the Airport of Rockfort Island, the person had to
take a submarine. This submarine would travel through the water when the switch inside the submarine was moved, and would port with a tunnel not too far away. This tunnel could then be followed to reach the planes of the Rockfort Island Airport.

 

62. Steering Wheel

This is the same tunnel used to reach the planes in the Rockfort Island Airport. The tunnel could also be used to reenter the submarine and travel back to the main portion of Rockfort Island. In order to summon the submarine, the “Steering Wheel” needs to be placed on a small platform
containing an octagonal rod.

 

63. Alfred Uniform

This could possibly be one of Alfred Ashford’s previous uniforms before becoming the head commander of Rockfort Island, or it could have be rendered due to a possible appearance of HUNK in Resident Evil CODE: Veronica .
Regardless, the uniform was not used in the finalized version of the game.

 

64. First Room

This is an early concept of the first room in which Chris Redfield steps into while on Rockfort Island. It is also the same room in which Chris meets up with Rodrigo, the man who helped Claire earlier in the game. The Item Box and Typewriter can be seen, as they were also a part of this room in the
finalized version.

 

65. Elevator

In the Airport of Rockfort Island, there is a small lift that takes Claire Redfield to the cockpit of one of the cargo planes. In order to make this lift work, Claire must place first electricity to the lift as well as insert the Air Force Proof, Navy Proof and Army Proof into the three, hexagonal holes.

 

66. Bridge

In order to completely escape the nightmare of Rockfort Island, Claire Redfield must raise the bridge blocking the path of the cargo plane. This bridge can be raised through a lever on the upper levels of the Airport. The bridge also becomes a nuisance for Chris Redfield, and he must manually move
the bridge through getting the correct oil pressure needed to lower the bridge.

 

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